LeFurge at Death’s Door, a Pulp Alley Scenario

Wednesday night brought about the third game of our Perilous Island Campaign for Pulp Alley.  As usual Chris was present with the Legio Patria Nostra and Peter with the Red Shambala.  this game also saw the introduction of Dave playing the Shropshire Hunt Club.  This is a league of British Gentlemen mostly armed with shotguns.

We added the new “Phantom Legion” cards to the game decks and made use of my new Terra-blocks from Sally 4th.  We also unexpectedly found ourselves using the vehicle rules for the first time!


This adventure brings our intrepid leagues to Athens, Greece where they continue to look for clues towards Lord Darrow’s disappearance.  This time in a Customs Warehouse.  My warehouse is still a little small for the intention of the adventure, so I had decided to start the game outside the building, requiring the leagues to pass a random challenge to make there way in.

The scenario actually only calls for two players rather than three, but that all worked out fine.  even better as the new team had decided he was really just after some animals being held with the warehouse, almost a red herring league as it was.  This was inspired by the set of “Live Animal Crates” from 4 Ground that Chris had provided for terrain.  these are really nice pieces.

Thanks to the pregame situation rolls, the entire board was now not only in the dark but extremely perilous, and Red Shambala had a truck!


The Legionnaires had imitative and began the action by picking the lock on the loading dock door.  No doubt to their complete amazement, they found the night watchmen distracted.  First by the Shropshire hunt breaking their way into a side door and then the Russians (ever subtle) crashing their truck right the the front doors!


The guards began firing at both of these new groups and were rater successful.  Almost all of the Englishment were knocked down, but they other fight was even more impressive.  When the watchman began to fire on the truck (treated simply as a random peril) Chris played a card that turned the effect into a 3″ blast for the rest of the game.  The truck burst into flames!

Captain LeFurge used this distraction to grab the major plot point (the box) and carry it away.


The two leagues being attacked eventually gained control of their individual watchmen which were two of the minor plot points and there was a bit of firefighting across the warehouse floor.  Most of this had very little effect.

Lady Elaine eventually wandered off on her own in search of another plot point, the Customs Agent. Trying to take control of this plot point saw her knocked out by the peril however.


Eventually the Red Shambala did gain control of that plot point, while the Shropshire Hunt found the log book on the other side.  This left The legionnaires victorious with on major plot point to the two minor ones held by each of the other leagues.  Lady Elaine decides to change her allegiances, defecting from the Soviets to aid the Legio Patria Nostra instead.

This was a very enjoyable game with a very nice pace a lot of action most of which fit the narrative very well.  Now its on to Dutch Indonesia!




  1. […] Source: LeFurge at Death’s Door, a Pulp Alley Scenario […]


  2. I really love the way you do that comicbook style report, as I’m a bit ahead of you in the campaign I’ve already do this one & really enjoyed it, but that’s the thing with PA all the games are great to play.


    • Thanks, the Comic book thing has been a lot of fun and in some ways makes the AARs easier!


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